Auris
Level 5: Destroyer
Posts: 406
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Post by Auris on Feb 3, 2007 12:31:38 GMT -5
Beta Build Hangar Sectionnew heavy projekt in the making! the mighty Kuun Lan!! i planing to make the modules with magnets full modular!! first i maka a beta build of the hangar section to see whats the best way to clue. beta build only in b/w no labeling no colour edges. one big thing was how the hell i build the inside of the bay and the "box" around. so i spend time on "headbilding" first:-) it looded like a mess, hope it will work. more tomorow. enjoy
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Post by yessmasster on Feb 3, 2007 13:27:49 GMT -5
glue upper part first, there was supposed to be a wall inside, but they were intersectiong through whole mesh so i removed it,
so first glue the upper sprt (with those 2 sides folding downwards), and then build the rest around it, i think it would be good way to start it
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Auris
Level 5: Destroyer
Posts: 406
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Post by Auris on Feb 3, 2007 16:18:24 GMT -5
back from dinner: yes YessMaster, glue upper part first is the way! to build it in the way i do you need this in pepakura. new flap arrangement needed to label the inside to the right time. last glue step allow to glue the magnetic stuff inside. (do not have it atm, still need to buy it)
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Auris
Level 5: Destroyer
Posts: 406
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Post by Auris on Feb 6, 2007 5:19:47 GMT -5
lower hangar pice/upper engine part
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Post by yessmasster on Feb 6, 2007 5:35:28 GMT -5
just a note: would you highlight flaps you want moved like you did in 1st picture? it makes it much easier to spot, thanx, and good job with parts you made
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Auris
Level 5: Destroyer
Posts: 406
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Post by Auris on Feb 6, 2007 7:10:09 GMT -5
yes i will highlight flaps in a later pic. 1st pic only show what parts i use. next are the spins to see what is the best way to attach to the other parts. "overlapping" problems!
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Auris
Level 5: Destroyer
Posts: 406
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Post by Auris on Feb 7, 2007 4:40:47 GMT -5
more pices, more problems! dam, got alot of overlapping problems!!! not only the marked pieces. also the ore container with arms, say most of the parts will need a correction. example - overlapping prob - lower spin correction is is still buildable for me, but i see no way atm let it modular to tach and detach modules. i will build it as shown. is there a way to correct it in metasquoja?? looked it will be verry difficult.
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Auris
Level 5: Destroyer
Posts: 406
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Post by Auris on Feb 10, 2007 7:12:46 GMT -5
i am still working on the beta. looked that i have to build 95% of the parts.
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Auris
Level 5: Destroyer
Posts: 406
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Post by Auris on Feb 12, 2007 7:05:08 GMT -5
beta head finished. red marks shows areas i have to take care in the final build.
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Post by yessmasster on Feb 12, 2007 8:40:46 GMT -5
looks good so dar, i hope you didn't have much problems with building (except with those problems with spine we know of)
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gremdek
Level 5: Destroyer
groza
Posts: 379
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Post by gremdek on Feb 12, 2007 16:59:41 GMT -5
I'm sooo interested in knowing how did you manage to remove the unnecessary parts, to correctly find them (you know, the red parts in your pictures, like here - www.xblow.de/Paper/hwkl-pdo04.jpg)
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Post by yessmasster on Feb 12, 2007 17:20:26 GMT -5
i will remove them in 3d studio max in time
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MAN MAN
Level 3: Assault Frigate
Posts: 55
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Post by MAN MAN on Feb 13, 2007 7:23:37 GMT -5
NICE SHIP!!!!!!!!!!I can never do it that good!!
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Auris
Level 5: Destroyer
Posts: 406
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Post by Auris on Feb 13, 2007 11:32:31 GMT -5
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MAN MAN
Level 3: Assault Frigate
Posts: 55
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Post by MAN MAN on Feb 13, 2007 15:18:55 GMT -5
nice!
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