Post by Enterprise-E on Mar 21, 2004 10:19:32 GMT -5
Ok, its a little weird how HW2's team colors are functioning, but it seems that i finally was able to set them. Here an example rendered in 3D Exploration:
Welcome the new Taiidan Battlecruiser:-))
Some minor transparencies are getting lost here and there, but it doesn't harm the look of the model, team colors become visible pretty good (as You can see). i dunno why this storage of Team colors is good, HW1's system seemed far more logical to me.
There are minimum 2 files for each texture. You have to use those whose end is "_EXPORT[1]" and "_EXPORT[2]". The first one contains the texture itself, and the Team color, the second one contains the Stripe (there are also glow, specular layers here, but that's irrelevant)
Both Team and Stripe layer are hidden in the alpha channel.
You will need Photoshop to make this:
To get the team layer: open the "_EXPORT[1]" texture, go to the channel view, select the entire alpha channel and copy it above the base texture in it's own layer. Now select everything white (click on a white area, then go to SELECT->SIMILAR), and delete it (backspace). Invert the selection, set the color You want, go to EDIT->FILL and fill the selected areas with the foreground color You just have set. When done, put the layer blending mode to "overlay".
For stripe: For the Stripe layer You need to use the alpha channel of the "_EXPORT[2]" file. Do with it the same as with the alpha layer that was extracted as team layer. Copy this one above the team layer, and don't forget to set it to "overlay".
Do this with every texture that belongs to Your ship and contains team colors (for example the engines of the Vaygr BC don't have team colors, so You haven't to work with it. You can also often encouter that Team colors are present, but Stripe colors not. This is totally normal, on some sections it may happen that only team color is used.
i hope this is helpful.#nosmileys
Welcome the new Taiidan Battlecruiser:-))
Some minor transparencies are getting lost here and there, but it doesn't harm the look of the model, team colors become visible pretty good (as You can see). i dunno why this storage of Team colors is good, HW1's system seemed far more logical to me.
There are minimum 2 files for each texture. You have to use those whose end is "_EXPORT[1]" and "_EXPORT[2]". The first one contains the texture itself, and the Team color, the second one contains the Stripe (there are also glow, specular layers here, but that's irrelevant)
Both Team and Stripe layer are hidden in the alpha channel.
You will need Photoshop to make this:
To get the team layer: open the "_EXPORT[1]" texture, go to the channel view, select the entire alpha channel and copy it above the base texture in it's own layer. Now select everything white (click on a white area, then go to SELECT->SIMILAR), and delete it (backspace). Invert the selection, set the color You want, go to EDIT->FILL and fill the selected areas with the foreground color You just have set. When done, put the layer blending mode to "overlay".
For stripe: For the Stripe layer You need to use the alpha channel of the "_EXPORT[2]" file. Do with it the same as with the alpha layer that was extracted as team layer. Copy this one above the team layer, and don't forget to set it to "overlay".
Do this with every texture that belongs to Your ship and contains team colors (for example the engines of the Vaygr BC don't have team colors, so You haven't to work with it. You can also often encouter that Team colors are present, but Stripe colors not. This is totally normal, on some sections it may happen that only team color is used.
i hope this is helpful.#nosmileys